Providing Technology that Students Actually Use

While eating lunch at my desk I opened up the webcam view of our new Nonavitra 6K Visualization Wall we built for use in the library. Three students jumped on the system and proceeded to spend 15 minutes exploring chemical bonding options starting from some periodic table application. I wouldn’t say that it was utilizing hi-res graphics but what was important is that the students were having such a great time exploring. This brings me to what I feel is one of the most important reasons for giving our students access to this visualization resource. The opportunity to explore and gain experience in working with resolution that is typically reserved for corporate showcases or expensive research facilities.

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Nonavitra Visualization Wall

The library had an open house a few weeks ago where they introduced Nonavitra and ever since we have seen the reservation schedule for the resource fill up with student groups especially in the evening. In fact one of the first uses for the wall was the rugby club using it to scout a future opponent. But what I love is that student study groups are reserving it.

In the beginning my Research Support team started bugging me to allow them to build some sort of a visualization facility. They wanted to build an immersion visualization experience reminiscent of CAVE2 at the UIC’s Electronic Visualization Laboratory (EVL). And yes that would be fabulous but we need to walk before we run, which is why user adoption is the overriding requirement. Last year’s V4DiR focused on 3D data review and the Nonavitra Visualization Wall now allows us to put a powerful visualization resource in the hands of our faculty and students. The one condition that I set was that I would not build a visualization resource that would become relegated to providing campus visitor demos. We seem to be having success with these technology rollouts. The 3D Printer program in the library has been extremely successful. The secret to success is to put your effort into engineering the business process for making the resource available.

About ghsmith76

Backpacker, Grandfather, Volunteer, Advisor, Mentor and still Technologically Aware. Greg retired as a technologist who served as a Chief Information Officer in Higher Education at various universities. Prior to the IT career in Academia, Greg was a Systems Consultant with Hewlett-Packard. Other early jobs included IT activity in the oil shale and coal mining industries along with owning a computer store in Steamboat Springs, Colorado.

Posted on November 3, 2014, in academic, Education, Library, Multimedia, Research, technology and tagged , . Bookmark the permalink. 2 Comments.

  1. Our work on helping the Library become more of an InfoCommons has been recognized in the First Chancellor’s Challenge Awards
    https://news.mst.edu/2014/11/first-chancellors-challenge-awards-announced-at-summit/

    Like

  1. Pingback: Adventure via Oculus | The Adventure Continues

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